Final Fantasy, Final Fantasy IX, Gaming

#ThrowBackThursday Final Fantasy IX playthrough part 10

Ten weeks in, I’m still on disc 2, though I’ve not had much time with Final Fantasy IX this week so its only going to be a short update. Last week we reached Pinnacle Rocks and that is where I’ll be for the entirety of this post.

When we were last with Dagger, Zidane and Vivi they had been thrown out of the Gargant they had been riding in through Gargan Roo, they landed with a bump at Pinnacle Rocks, further than they had wanted to go as the Gargant had ran past the stop at Treno due to being chased and some mischievous Oglops. Pinnacle Rocks, it would seem, is home to Ramuh, the God of Thunder, whom has tasked Dagger with finding five manifestations of himself in the surrounding area, each manifestation has a part of a story to tell and its up to Dagger to then recite that story to Ramuh himself before he will decide whether or not to teach her how to summon eidolons.

The manifestations themselves aren’t difficult to find, mostly as when you approach an empty area that one happens to be hiding in they reveal themselves and all thats left to do is approach them, talk to them and listen to their slice of the story. The first one I find is near Monty the Moogle:

“Once upon a time, 33 small countries fought together against an empire. One day, a rebel troop visited a man named Joseph, who lived with his daughter. Owing a debt to the troop, he gladly accepted their plea for help. They headed for a cavern in the snow field.” – Beginning

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Number two was at the bottom of a ramp in a pool in the same area as the first

Historians Explanation:
“The fact they didn’t report Joseph’s death to his daughter was indicative of their guilt for failing to protect him. In the end, heroes are also human.” – Human

Numbers three and four are in the following area, one beneath a ramp, the other at the top of it

“With Joseph’s help, the troop defeated the adamantoise in the snow field cavern and acquired the Goddess Bell they needed to enter the empire’s castle.” – Co-operation

 

“On their way home, they fell in to a trap set by a traitor. Joseph gave his life to save the troop. The troop left without telling Joseph’s daughter, Nelly about the tragedy.” – Silence

Whilst the last part of the story to be told is by a manifestation that was at the original place that we met Ramuh

Historians Explanation:

“Although Joseph’s death was not reported to his daughter, the manner of his death speaks for itself. This is the story of a true hero.” – Hero

As I’ve said, I have to put these into the correct order, though it turns out there’s a trick here. Ramuh reports that there are actually only four parts to the story, though I have five, and that one of them doesn’t belong. I choose to go with the following:

  • Beginning
  • Co-Operation
  • Tragedy
  • Human

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As I feel the conclusion in Human feels more natural and more fitting with the tone of the story, Ramuh asks Dagger why she chose that particular conclusion:

People pass down stories of other people to whom they feel an affinity. The people in the story had flaws, as we all do. That is why they come heroes in the people mind.”

Whilst Ramuh sort of accepts this answer from her, he also wants her to tell him what she really thinks after hearing the story, in her own words

I am away from my country, but I haven’t forgotten my people.”

Ramuh feels that her soul is very tense and he hopes that by becoming her eidolon that it will become more relaxed, he fades from view and Dagger is rewarded with the Peridot jewel that allows her to become his master. Once she has met this challenge, she decides that the three of them, Dagger, Zidane and Vivi, must now head to Lindblum.

Vivi says to Zidane that he thinks Ramuh would have become Dagger’s eidolon regardless of whether she chose “Human” or “Hero” as the ending to the tale. Ramuh’s disembodied voice confirms this to the two of them and says that the test was about whether or not she knew her true self.

She may not have realised it, but when she wished to learn how to use summon magic, the summon power returned to her. Summon magic can be used for good or evil. She is still young, but there is room for growth… So I chose her as my master. I’ll be watching over her. I hope you two will also protect her.

Before leaving Pinnacle Rocks I make one last sweep to make sure we haven’t missed anything and speak to Monty to save the game, he has a tattered letter from Stiltzkin:

From Stiltzkin to Monty

“This…

Might be…

The end of me…”

Which doesn’t bode well, but there’s nothing we can do for Stiltzkin and there’s definitely nothing left to do at Pinnacle Rocks so I guess its off to make the journey to Lindblum.

#ThrowBackThursday – Final Fantasy IX playthrough part 1
#ThrowBackThursday: Final Fantasy IX Playthrough Part 2
#ThrowBackThursday: Final Fantasy IX playthrough Part 3
#ThrowBackThursday: Final Fantasy IX playthrough Part 4
#ThrowBackThursday Final Fantasy IX playthrough part 5
#ThrowBack Thursday: Final Fantasy IX playthrough Part 6
#ThrowBackThursday Final Fantasy IX playthrough part 7
#ThrowBackThursday Final Fantasy IX playthrough Part 8
#ThrowBackThursday Final Fantasy IX Playthrough part 9

 

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Final Fantasy, Final Fantasy IX, Gaming

#ThrowBackThursday Final Fantasy IX playthrough Part 8

In Burmecia Zidane checks on the rest of his friends, everybody is carrying an injury but, with Freya’s insistance, everybody decides that they must push on to Cleyra. So we take to the World Map and save then enter Cleyra’s trunk through the base of the storm. This route through the roots at the bottom of Clerya is full of sand from the sandstorm and there is alot of enemies that are aerial based such as Zuu’s, so I make sure that I equip the Bird Killer ability to those who have it to make life a little easier. The most difficult enemy is probably the Sand Golems, these have a red core that I can target and attack, but doing so whilst the Golem is standing results in a counter attack that easily takes 2-300HP from whomever it hits, instead the tactic is to hit the Golem itself until it collapses, then attack the core. It seems to be time based rather than number of hits, but I can normally get two hits in before it reforms its shape and the process begins again.

In one area there’s a hole that Zidane then sticks his hand into, this triggers a switch that lets even more sand in to the root system, filling in some of the “rooms” and allowing me access to new areas. I find Monev stood at the top of a sandfall in a hollowed out section, I have a letter for him:

“From Atla to Monev

Kupo! Strange people came into town
and destroyed the entire place!
What the heck is going on? Kupo!
I don’t wanna see any more pointy hats!

Monev should be careful, too!
Maybe you should move elsewhere…”

After reading Atmas news, Monev sounds concerned that things in Cleyra might go down like they did in Burmecia.

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Further progress is made with another switch and sandtrap combo and one room is filled with whirlpools made of sand that I need to navigate around, falling in results in me having to mash the X button in order to escape, which I manage to do each time. No doubt in the past I’ve fallen in and not made it out, but that didn’t happen this time and I can’t recall what the penalty is for failing in escaping. Climbing a ladder at the very top of the tree trunk brings me into the settlement of Cleyra itself where I am greeted by Forest Oracle Kildea and Sand Oracle Satrea who recognise Freya and have been expecting her. The King of Burmecia has requested that the pair bring Freya to him upon her arrival. Zidane, Vivi and Quina take the opportunity to get some rest, though Kildea offers to take them on a tour of Cleya, which Zidane accepts, Vivi tags along but Quina decides s/he wants to go off on their own to look for “Yummy-Yummies”. During the tour we’re shown how Cleyra utilises the power of the sandstorm to pump water up from the ground to the top of the tree allowing the citizens fresh clean water and that in the Cathedral is a harp that contains a magical harp that allows them to control the sandstorm that in turn protects Cleyra from invaders.

A set of ATE’s then follows Quina as s/he explores the settlement, s/he’s not happy as s/he can’t find much in the way to eat, she manages to scare some of the civilians (who later make some remarks to Zidane about their apron). Quina does, however, find some mushrooms that it has never seen before, it takes a moment to ponder if they’re edible, then eats them anyway.

We then follow Vivi around Cleyra, he meets some Burmecian refugees, one group of whom happens to be Burmecian Soldier Dan who you may remember Zidane saved from being crushed. He’s not happy to see Vivi and calls him a “pointy headed devil” and accuses him of killing his father, all whilst Dan’s wife and children scream “bastard” at poor Vivi after being chased into the inn. Vivi can only plead that he hasn’t hurt anybody.

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Zidane learns a little bit of the history between Cleyra and Burmecia whilst outside the cathedral. He is told that both civilizations value dance, though Cleyra’s customs are much older and carry much more power. Sun Oracle Flourin tells him that the Clerans fled to the tree that they now reside in to avoid conflict with the Burmecians who had begun to value the arts of war.

Funnily enough when Zidane bumps into Burmecian Soldier Dan he recognises him immediately, and this is the funny thing about this sort of game as Vivi was part of the party during Burmecia but he wasn’t on screen during that sequence back in Burmecia, pity Zidane didn’t know what happened between him and Vivi as I’d hope he’d have called him out on his bullshit. Anyway, Dan has some equipment to sell, probably stuff he looted from Burmecia before he fled. I didn’t have enough money to buy everything but did manage to buy a Partisan, Multina Racket, Bone Wrist, Mythril Armlet, Thunder Gloves and a Bandana. At the inn I find Mopli who has a letter for Zidane:

“From Ruby to Zidane

I decided to start a small theatre, but
I ain’t had no luck finding actors…

Do you know any good actors who are
looking for work? Man, how I wish
y’all were here!

Come to think of it,
you Tantalus guys look like
a bunch of outlaws!

As it happens Mopli wants to become an actor, can Moogles become actors?

At the cathedral the two guards won’t let me enter, they, however, have a message for me from Freya:

“Zidane! This may take some time, so please wait at the inn!”

So back to the inn I go, but as I arrive Burmecian Soldier Dan comes running up the stairs calling for help,he tells Night Oracle Donnegan that the antlion is mauling a kid, this confuses Donnegan who claims it is usually a docile creature. Donnegan doesn’t appear to be in too much of a hurry so Zidane follows Dan to go and help. When he arrives at the antlion pit Quina and Vivi are already there and Freya joins shortly after. The antlion has somebody who looks remarkably like Puck, Vivi’s friend that helped him watch the theatre performance in Alexandria, Freya reveals it is indeed Puck, though she uses his true title Prince Puck just as the antlion throws him to one side and attacks Zidane, Vivi, Quina and Freya.

This battle seems fairly tough, like the Sand Golem it counters my attacks, though I can’t see a way to prevent it doing this like there was with the Sand Golem. I get Freya to cast Reis’s Wind, which casts Regen on the entire party, Quina enters into trance mode, and from there its just a case of keep hitting it. It lets off its Sandstorm attack, which very nearly wipes out the entire party but thankfully it is felled before it can cause much more damage.

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So, Prince Puck, it seems, is the son of the King of Burmecia, who ran away three years ago, shortly after Freya also left Burmecia. Freya tries to persuade him to see his father, but he runs away and gives her the instruction to simply tell his father he said “hi”. Vivi chases after his “first friend he ever had” to tell him something and Freya reports back to the king. Freya is then talked into joining in with the ceremony to make the sandstorm stronger. It’s clear she feels an obligation to protect Cleyra and says she failed Burmecia. Zidane stands by as the Cleyran harp is played and they perform a routine that is reminiscent of the River Dance. As the performance finishes though, the strings on the harp suddenly break (they actually seem to shatter like glass), the Cleyrans regard this as a bad omen, and sure enough sunlight begins to shine into the room as the sandstorm surrounding and protecting Cleyra dies. The King of Burmecia voices his concern that someone is trying to invade Clerya.

#ThrowBackThursday – Final Fantasy IX playthrough part 1
#ThrowBackThursday: Final Fantasy IX Playthrough Part 2
#ThrowBackThursday: Final Fantasy IX playthrough Part 3
#ThrowBackThursday: Final Fantasy IX playthrough Part 4
#ThrowBackThursday Final Fantasy IX playthrough part 5
#ThrowBack Thursday: Final Fantasy IX playthrough Part 6
#ThrowBackThursday Final Fantasy IX playthrough part 7

Final Fantasy, Final Fantasy IX, Gaming

#ThrowBackThursday Final Fantasy IX playthrough part 7

Last week Dagger, Marcus and Steiner were exploring the Dark City of Treno, home to the Noble Men and Ladies of the world Final Fantasy IX takes place in. The trio were trying to locate an item called Supersoft so that Marcus could head back to Evil Forest and cure Blank who has been petrified since the early stages of the game. Baku, leader of the theatre troupe (and party of thieves) Tantalus, has discovered where it is and its upto Marcus to break into the location in question and steal it. Dagger decides she’s going along too and Baku leads them to a boat that will take Marcus, Dagger and Steiner to where they need to be.

The boat moves slowly through the water, Steiner is stood on the bow before the screen fades to black again and we’re given an insight to the knights inner thoughts

“What in the world
am I doing?

I’m assisting thieves
I’m commiting a crime…

No…
I must be patient

Protect the princess
Escort her back to the castle.

Focus on your duties…

Trust the queen…
She would never commit an atrocity

There must be a good reason.

No thoughts of my own?

Nonsense

How can I, a lowly knight,
understand the queens thinking?

I need not worry about
the ramblings of a criminal.

Just think about
Escorting the princess home.

I’ll probably never see him again

He was the culprit”

followed by Dagger’s

“It was your fault Zidiane
If you hadn’t treated me
like a child…

…I wouldn’t be here
hunting after Supersoft to save
one of your friends.

Why am I doing this…?

Because Blank saved me?
Yes, he saved me.

He saved my life.
The least I can do is
return the favour…

But I never thought about
things like this before…

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The trio arrive at the back area of the Synthesist’s shop. Marcus instructs the others to search the boxes for the Supersoft, but before they can get properly started they hear footsteps coming down the stairs. A “Scholarly Man” is making his way to the store to search for some ink, Dagger dashes out when she recognises him and calls out to Doctor Tot, leaving Marcus and Steiner unable to prevent her doing so (this seems to be a recurring theme with the princess). It seems Doctor Tot was once the princess’ tutor, she tells them they are searching for Supersoft but before she can answer why, a voice calls down the stairs, its the storekeeper. Tot tells the group to leave the store and meet him at his Observation Tower where he will give them the Supersoft, then, once they are gone, calls up to the storekeeper to tell him that he’s just looking for some ink.

Marcus fills Baku in on the new plan, but Baku’s not happy about it, though he readily admits they have very little choice to trust this “Toot” fella. Marcus is also a little annoyed at having to “babysit the princess” (though Steiner reqiures just as much babysitting if you ask me). Anyway, Baku advises we rest up before going to the observation tower, but I decide to definetly make sure I’ve done all I can in Treno first. I remember a water fountain near the city entrance, I’d thrown some Gil in there before, but nothing much happened (other than it made me “happier”), but after throwing a few more in I’m rewarded with “Gemini”.

“Gemini

Gemini thought by the river
‘I will sing her a song’
He didn’t know where
she was, but he hoped
his song would reach her

=Stellazzio Story=

I also visit Queen Stella who wants me to bring her the Stellazzio’s I’ve been finding, in return she says she will reward me, but doesn’t tell me what with. I have three so far, and going by their titles I assume there are twelve to collect, but I choose not to give her the ones I currently have, I’ll come back later when I have more of them. I then visit the synthesist and craft some new equipment, I have him make The Ogre, a Cotton Robe, Yellow Scarf, Glass Buckle, Cachuscha and a Gold Choker, with that all done I head to Tot’s observation tower after resting at the inn.

Doctor Tot tells Garnet that he set up home in Treno after finding a sponsor to help fund his research after he’d left Alexandria, then directs her to where he’s stored the Supersoft, which Marcus takes without saying thanks, unsurprisingly (and actually quite understandably) this pisses Steiner off.

Behind Tot is a giant globe that he’s turned into his observation area, the globe represents Gaia, the planet that Final Fantasy IX takes place on, at this point we get a flashback of Tot studying in Alexandria and his time spent tutoring an eight year old Princess Garnet. We learn that the rules of Alexandria have passed down a pendant through generations and that its believed that within this pendant is stored the power of the Eidolons, we are also told there is a relationship between the stars and these Eidolons. Back in the present Garnet fills Tot in on her mothers activities, which don’t seem to surprise Tot. He promises to make sure she returns to Alexandria safely so that she can confront her mother and reveals he’s been maintaining an ancient transportation system between Treno and Alexandria “just in case of an emergency”.

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Tot takes the group down a hatch to Gargan Roo. There’s a moogle down here called Mochos, I’m not sure how long he’s been here, but I don’t have a letter for him at this time and he doesn’t have anything for me to deliver elsewhere either.

Gargan Roo, it turns out, is like the London Underground, but instead of trains, it has giant bugs called Gargants that carry a basket beneath them as they run along vines on the ceiling. We spend a few minutes running around activating switches to get the whole system up and running, then before we depart Tot asks Steiner to take care of the princess and pleads with him to think for himself, Steiner typically replies with something about following orders or not being worthy enough to deny those in charge, which Tot challenges and asks if thats an honest answer, he tells him that his way of thinking and behaving may endanger the princess. The group then board the Gargant’s basket and it sets off on its way to Alexandria (with Tot pulling a switch to make sure it can progress along the correct route).

However, before we can get very far, the Gargant stops and refuses to budge, it seem’s its scared. Obviously Dagger jumps out of the basket to investigate, with Marcus and Steiner chasing after her again. There’s a giant worm like creature (and by worm, I mean some disgusting tape worm like creature, not an earthworm) called Ralvurahva blocking the way, which then attacks the group. Again, this isn’t a particularly difficult fight, its attacks are weak and the only trouble it causes is that it manages to cast Slow on Marcus and thus makes the battle take a little longer than I’d have liked, it soon squirms off before I can properly defeat it though and with everybody back on board, the Gargant carries on along its route to get to Alexandria.

When we arrive, we’re in an underground part of the city that Steiner doesn’t recognise (surely the leader of the Knights of Pluto should know every nook and cranny of the castle? Just shows how inept they all are and why the queen relies on Beatrix’s troops instead). Garnet recognises it from Trots teachings and believes its an area that was designed to stop invaders getting into the castle from Gargan Roo. Steiner belittles her and tells her its not time for stories whilst Marcus agrees they must make haste in order to get the Supersoft to Blank sooner rather than later. However, before they can progress a large gate rises quickly from the ground in front of them with another appearing behind. Zorn and Thorn then appear, Garnet insists that they take her to her mother, to which they inform her they were going to do so anyway as her, Steiner and Marcus are all under arrest and they were issued with the order to capture her and bring her back to Alexandria.

#ThrowBackThursday – Final Fantasy IX playthrough part 1
#ThrowBackThursday: Final Fantasy IX Playthrough Part 2
#ThrowBackThursday: Final Fantasy IX playthrough Part 3
#ThrowBackThursday: Final Fantasy IX playthrough Part 4
#ThrowBackThursday Final Fantasy IX playthrough part 5
#ThrowBack Thursday: Final Fantasy IX playthrough Part 6

Final Fantasy, Final Fantasy IX, Gaming

#ThrowBack Thursday: Final Fantasy IX playthrough Part 6

Last week we finished off Disc 1. Zidane, Vivi, Freya and new companion Quina were defeated in battle by Alexandrian General Beatrix, and the trio of Queen Brahne, Kuja and Beatrix had stated they were to move on to Cleyra in pursuit of the Burmecian King.

As Disc 2 starts we are once again outside Bohden Gate, the two guards that searched Steiner’s bag of pickles are discussing the rumours surrounding recent events. The Short Guard is frustrated at being on guard duty and wants to join the front lines in war, his colleague however doesn’t understand why anyone would want to go to war, and with that we join Steiner and Dagger aboard the Cable Car.

Steiner has his doubts around everything they’ve heard about Queen Brahne and doesn’t believe she is capable of starting a war, however, he decides his duty is to protect the Princess whatever it takes. It seems the cable car only goes so far on its journey to Alexandria, and stops half way there, this is because the journey is split into two with a cable car for each half of the journey, as one reaches the station in the middle, the other reaches either Lindblum (the cable car Dagger and Steiner are aboard) or the station that leads to Treno within the kingdom of Alexandria.

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Whilst the pair wait for the Alexandrian cable car to arrive Dagger hears a familiar voice, Cinna and Marcus have arrived at the station from Evil Forest, just missing the cable car to Lindblum (because Cinna wanted to eat Bundt Cake), they head into the rest area and bump into Steiner who is far from pleased to see them. He accuses them of being there to try and kidnap the Princess again. Nazna the Moogle sits in the corner of the rest area and I have a letter for her (I don’t know why I assume Nazna is female, I guess the name sounds more feminine?)

From Grimo to Nazna

I feel so sad whenever I see
Mary, that part-time worker.

Have you ever fallen in love?
I’ve never fallen in love before, kupo.
If watching someone else in love
is so difficult, I wonder how difficult
it is to actually fall in love myself?

Nazna gives Dagger a Kupo Nut as thanks for delivering the letter. From the shop here I buy Dagger an Air Racket, Mythril Rod, Glass Armlet and a Magus Hat, for Steiner I purchase Mythril Gloves and a Barbut.

Every time Dagger tries to speak to Cinna and Marcus, Steiner interupts and tells her not to interact with them, she ultimately has to put him in his place, asks why she can’t talk to her friends, which leaves him essentially speechless, seems Garnet is becoming less the Princess he expects her to be and more the Dagger that Zidane has tried to teach her to be. At that there’s a rumble and the Station Attendant announces that the cable car to Alexandria has arrived. It turns out that whilst Cinna was heading to Lindblum (and missed his cable car), Marcus actually wants to go to Treno. Marcus reveals to Dagger that the reason he is heading to Treno is because he is trying to locate an item called Supersoft that he can use to cure Blanks petrification. Dagger offers to help but Marcus refuses, and before she can make her claim for why her help could be useful, the Cable Car comes to a sudden halt. The Conductor thinks the reason could be engine related and leaves the cable car to investigate, but quickly re-enters saying that there’s a “demon with a pointy hat outside” Dagger, Steiner and Marcus all rush out to see whats going on and are confronted by an injured Black Waltz No.3 blocking the tracks.

This battle is literally just Marcus and Steiner smacking the thing with Dagger on healing duties, Black Waltz No. 3 wont hurt her either, so its fairly easy to keep the other two on their feet and the fight is over in four or five turns.

Back on board the Cable Car, Marcus comes to the conclusion that Dagger knows what going on with her Mother and Alexandria in Burmecia, though none of them know whats really gone down there just yet, the pair also understand that Steiner is in denial about it all. Marcus guesses that he will be unable to stop Dagger helping him find the Supersoft and notes that she’s changed (albeit it that there’s still some of Princess Garnet still there when she talks about the Nobles of Treno).

On the World Map I encounter a Ghost, the music is different in this battle, and rather than attack me the Ghost says it “could really go for some Ore” so rather than attack it I throw some Ore from my inventory to it, the battle ends with the Ghost saying “Give my regards to Ladybird”. After this I spend some time levelling up as Steiner and Dagger are only level 7 compared to the group in Burmecia all being at level 11 or thereabouts. Whilst levelling I come across Quan’s Dwelling, I find three Ethers and “Scorpio”

Scorpio

Scorpio was very timid.
He always looked at his
shadow, until one day,
he decided to look away.
He walked up a hill.
=Stellazzio Story=

I also found some markings on a wall

“Six months since I adopted Vivi. Still too small to eat?”

In Treno Marcus and Steiner argue about how to obtain the Supersoft, Marcus plans to find it and steal it. Steiner won’t allow him to do that and goes off on one, whilst his back is turned, Dagger wanders off.

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A series of ATE’s follow Dagger as she explores Treno. In the first a thief pick pockets her, stealing 500 gil, you can prevent this but my timing was off. the following ATE has her attempt to chase the thief, but he manages to hide and she turns down a different path. The thief decides its about time he left town. She then asks an old man about the Supersoft, but he’s partially deaf and confused and talks about his deceased wife before telling Dagger that she’s still young and not to give up, lastly she finds her way to the Auction house and spots a man that she recognises up on the balcony (it’s Kuja but she doesn’t know of him properly yet, though I assume its the man she referred to back in Dali that she had seen around Alexandria Castle).

I explore Treno as Steiner and come across the Pick Pocket, Steiner asks him if he’s seen a pretty girl with long hair, which the Pick Pocket tries to deny but keeps blurting out information about her, that he stole nothing from her, then he gives Steiner a Power Belt (that he bought with the 500 Gil) before running away. The Power Belt allows Steiner to learn MP Attack and Counter, it can also teach Fira, but Steiner can’t learn that particular ability. From the auction room below, Steiner overhears two Noble’s discussing the nights auction and how the main attraction is a Reflect Ring.

Marcus also has a series of ATE’s. In his he heads to an Inn and meets Baku downstairs. Baku has discovered where they can get the Supersoft they’ve been searching for, it’s in a Nobleman’s home and its up to Marcus to break in and steal it. Baku tells Marcus that he’s got “two liabilities coming along”, I think he’s referring to Steiner and Dagger.

Treno’s resident Moogle is Mogrich and I have a letter for him

From Stitzkin to Mogrich

There’s trouble in this rainy city.
The guys I saw were heading
towards Vube Desert, west of Burmecia.

They’ll only find sandstorms.
What could the possibly want?

I’m gonna follow them and see…”

In the item shop the floor is like a huge cage, there’s a monster beneath it that the clerk says belongs to the store owner who likes to get people to battle it. From the shop I buy a Mythril Sword, Flame Staff, Ice Staff, Bone Wrist, a Bandanna and some Chain Mail.

When Steiner finally reaches the auction house, he also finds Dagger there who lambasts him

“How can I find the Supersoft when I keep having to listen to your complaints?”

Steiner is visibly deflated, she asks him where Marcus is but Steiner doesn’t know. Dagger decides shes going to go and try and find him and see if he’s found the Supersoft, she tells Steiner she’s going with or without him, ever dutiful, Steiner follows after her. Before leaving though I join in with the auction, I am outbid on everything bar a Mini-Cid, which is the only thing to go for less than 10,000 Gil, maybe I shouldn’t have bought all that equipment before.

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As expected I find Marcus at the Inn, he informs Dagger he knows where the Supersoft is and he is ready to depart when she is. He leads her to Baku at the Dock, Steiner pleads with her for her to listen to his counsel and turn back, agreeing takes us back to the Inn and gives us another opportunity to prepare for whatever lies ahead, but I think I’ve done all I can in Treno for now and have taken an absolute hiding at Tetra Master, losing nine battles, drawing one and only winning three. And whilst I found a Yeti card and won a Sand Golem card (plus a Goblin and a Flan) I also manage to lose both those cards, plus my Cerberus, Ironite and Mimic plus others that I happened to have multiple of, leaving my collection pretty weak now. Baku asks if Dagger understands that breaking and entering is a crime but Dagger merely informs him that shes coming along as she needs to make sure that they don’t steal anything else.

Meanwhile, Kuja is talking to the auctioneer. The music during this scene is oddly reminiscent of the Shinra music from Final Fantasy VII,. Kuja reports that things went well in Burmecia, though it would have been better if he hadn’t seen “those vermin and the ugly elephant-lady”, the auctioneer is instructed to prepare something ahead of Kuja’s appearance in Cleyra and is then asked if a “pretty lady was in the crowd today?”. He talks about how the canary has flown into his cage willingly and bigs her to fly home to her Mother. I can only assume he is talking about Garnet. The screen fades to black with the text:

“I, too, will welcome
you home with open arms”

#ThrowBackThursday – Final Fantasy IX playthrough part 1
#ThrowBackThursday: Final Fantasy IX Playthrough Part 2
#ThrowBackThursday: Final Fantasy IX playthrough Part 3
#ThrowBackThursday: Final Fantasy IX playthrough Part 4
#ThrowBackThursday Final Fantasy IX playthrough part 5